SMOOTH Smooths an input map using various methods, all based upon a con- volving kernel of 5 points large only. This method is crude, but very fast, and supports blanking in principle... Data cubes are processed plane by plane. 1. BOX A simple 5 by 5 boxcar smoothing. This is a very strong smoothing... 2. GAUSS A gaussian smoothing. The gaussian is sampled on a 5 by 5 grid so it must not be too broad. 3 pixels seem a maximum. Use task GAUSS_SMOOTH if you want to smooth with a broader gaus- sian, but beware it does not handle properly blanked pixels. 3. HANNING Smoothing by a 5 by 5 pyramid, with weights 3 2 1. 4. USER User defined smoothing coefficients on a 5 by 5 grid, assuming biaxial symmetry. Hence 6 coefficients only are re- quired, S00 S10 S11 S20 S21 S22. The corresponding smoothing kernel is : S22 S21 S20 S21 S22 S21 S11 S10 S11 S21 S20 S10 S00 S10 S20 S21 S11 S10 S11 S21 S22 S21 S20 S21 S22 Such a generalised "smoothing" enables some image enhancement based on gradients (e.g. with weights 4 -1 0 0 0 0). The "smoothed" image is normalised by the sum of absolute values of the coefficients.