Procedure to compute a dirty map (with extension lmv) and beam
(with extension beam) from uv-tables. For mosaics a unique
dirty image is created, as well as individual ones for each
field. UVMAP estimates which are the best values for pixel and map
sizes. We recommend to use them. By default images are created by
using natural weights for the visibilities. Uniform weights can be
defined in the widget (see Fig. ), but indeed correspond
to robust weighting.
UVSTAT weight/taper The advantages and inconveniences of modifying the weights from natural to robust are quantified, and numbers are shown by UVSTAT in mode weight. The advantages and inconveniences of tapering can be verified with UVSTAT in mode taper.
DIRTY/BEAM/PRIMARY/WEIGHTS at the top of the imaging widget
(Fig. ) are aimed to plot the results from UVMAP, that
is ``mytable''.lmv, ``mytable''.beam, and, if mosaicing, also
``mytable''.lobe and ``mytable''.weight.